Learn to make the most of Houdini’s Procedural toolset to create Automobile Fashions
Final up to date 1/2019


All through  this course we’ll take a look at methods by which we will start to insert  procedural modeling workflows, utilizing Houdini 16.5, into your on a regular basis modeling pipeline. We are going to learn the way we  can pace up our conventional automobile modeling duties utilizing Houdini  Digital Belongings, procedural strategies, and Houdini’s floor operators.  By the top of the course, we could have walked by means of easy methods to create the  Dropship mannequin, easy methods to generate the terrain seen within the demo, and easy methods to  get the Dropship arrange inside each Unity 2018 and Unreal 4. Better part is, since Aspect Results Software program sponsored this course, the course is  free! 

Who this course is for:

A starting Houdini person who desires to see easy methods to mannequin autos within Houdini
Somebody who want to see how Houdini’s proceduralism can pace up their modeling workflows
A Houdini person who desires to take their abilities up a notch to supply full automobile fashions all in Houdini
A modeler who’s fascinated with studying how Houdini can be utilized to create autos

You’ll learn to create Autos in Houdini 16.5
Take a look at a whole Workflow for constructing fashions within Houdini 16.5
You’ll learn to arrange UV’s and Vertex Colours for Substance Painter
We are going to take a look at easy methods to import the Dropship into Unity and Unreal

10.5 hours on-demand video
7 downloadable assets
Full lifetime entry
Entry on cell and TV